Good cribbage strategy is not simply “keep the highest hand.” A strong choice weighs four things: guaranteed hand points, the starter cards that can improve the hand, the value or danger of the discard, and the position of both players on the board.
Start with guaranteed points
Evaluate all 15 possible four-card keeps from your six-card deal. Count what each keep already has before the starter appears. Pairs, fifteens, and connected cards are dependable foundations.
Do not automatically break a four-point keep to chase a more attractive-looking run. Compare both the current score and how many starter ranks help. A flexible four-point hand can outperform a fragile six-point hand over many deals.
Measure starter potential
After finding a baseline, ask how the 46 possible unseen starters change it. You do not need to calculate every outcome at the table; learn the useful patterns:
- Fives work well with every ten-value card.
- Pairs can become three of a kind and often support double runs.
- Connected ranks such as 4-5-6 have many helpful starters.
- Three cards of one suit may have flush potential only if the fourth kept card matches.
- Gaps of one rank can turn into runs with a single starter.
Discarding to your own crib
When you are dealer, the crib is part of your expected score. You can accept a slightly weaker hand if the two discarded cards work especially well together.
Generally productive dealer discards
- 5 with a ten-value card: already forms a fifteen.
- A pair: guarantees 2 and can grow with the starter or opponent’s cards.
- Connected cards: combinations such as 6-7 invite runs and fifteens.
- Cards totaling five: especially 2-3, because any ten-value card creates a fifteen.
Context still matters. Do not sacrifice a large, resilient hand merely to make the crib look promising.
Discarding to your opponent’s crib
As non-dealer, protect points without destroying your own hand. The safest discard in isolation is not always correct if it costs several guaranteed points.
Combinations to avoid when practical
- Any pair, especially fives.
- A five with a ten-value card.
- Two cards totaling five.
- Close ranks that easily form runs.
- Cards of the same suit when a crib flush remains possible.
Pegging strategy
Pegging is where observation matters most. Track the ranks already played and think about what reply your lead invites.
- Avoid casually making 5 when the opponent may answer with a ten-value card for 15.
- Leading a low card can preserve flexibility, but predictable leads can be exploited.
- Pairs are tempting; remember that pairing lets the opponent play a third matching card for 6.
- Keep cards that combine to exactly 31 when the sequence makes that realistic.
- Near the game hole, immediate pegging points may matter more than hand value.
Do not memorize one “best lead” for every hand. Your four cards, role, previous play, and board position determine the answer.
Use board position
Average movement over a deal cycle gives the dealer more points because the dealer counts both a hand and the crib. Position therefore changes whether you should maximize your own score or slow the opponent.
When you are comfortably ahead, choose stable points and reduce crib risk. When you are behind and running out of deals, accept more variance. Near 121, count exactly: a single pegging point can end the game before either hand is shown.
Improving through online practice
Computer and browser play can generate many decisions quickly, but speed alone does not teach. Pause before every discard and record:
- Your chosen keep and its guaranteed score.
- The crib ownership.
- Which starter ranks help most.
- What alternative you considered.
After the hand, review outcomes without judging a decision solely by one lucky or unlucky starter. Strategy is about expected value over repeated games.
Decision checklist
Before discarding
- Count guaranteed points
- Find helpful starters
- Check whose crib it is
- Read the board position
During pegging
- Track recent ranks
- Avoid easy 15 replies
- Plan your remaining cards
- Know the exact distance to 121
